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Computer Fundamentals (Microsoft Office)
In this introductory course, students will become familiar with the basic principles of a personal computer, including the internal hardware, the operating system, and software applications. Students will gain practice in using key applications such as Microsoft Word, Excel, and PowerPoint as well as understand social and ethical issues around the Internet, information and security. This is a two semester course. In the first semester, the focus is on the fundamentals, learning and using the applications, and understanding the basic roles and responsibilities of the software, hardware and operating system. In the second semester, the focus is on gathering and analyzing data, and using the right tools and methods to collect and present data. Syllabus
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VB.NET Programming (one semester course)
This course presents basic programming and teaches the essential concepts of VisualBasic.net (VB.NET). As an introduction to VB.NET, students will see the basic uses of the programming language, its similarities to the English language (and others), and its flexibility as a programming language. The course helps participants understand the processes involved in software development and object-oriented programming. This is an introductory course that could lead to careers such as software engineer, developer, or game designer. The course participants will also complete a series of hands-on projects covering built in data types, operators, control structures, classes, and objects. Syllabus
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JAVA Programming (one semester course)
This introductory-level course presents the understanding of JAVA and how to build a stand-alone application (such as a countdown clock or leap year indicator). This course is designed for first-time learners who have very little programming background except that introduced in Programming I: VB.NET. The student will also learn the techniques of JAVA, how JAVA can be used in cross-platform programming, and the robustness of the Java program. At the end of the course student will be able to write basic programs using Java and could pursue further instruction any programming language. Syllabus
PREREQUISITES: Programming I (or understanding of version control and general software development), Basic Computer Fundamentals
REQUIRED TOOL: JDK 1.5 (or higher version)
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Digital Video Production (one semester course)
This course introduces students to all aspects of digital video, from story-boarding scenes and creating shot lists to editing a finished, professional-quality product. Throughout this project-based course, students will demonstrate mastery of the key learning objectives by recording, capturing and editing their own videos. This is a hands-on course that provides a solid foundation for further study in this exciting field. Syllabus
Required Tool: Microsoft Windows Movie Maker (pre-installed on all Windows-based computers). Any video camcorder capable of connecting to a computer (either through USB or Firewire).
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Digital Photography (one semester course)
In Digital Photography, students will learn the basics of photographic composition and lighting, the basics of using a digital camera and the basics of preparing a digital darkroom. Students will also learn basic color theory and the fundamentals of image processing. This course is designed for the student who has no background in photography. Syllabus
Required materials: Digital Camera, GIMP (freeware)
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Web Design (one semester course)
This course introduces students to the mechanics and elements of web design. Students will learn the key elements of design and HTML, the concepts of planning and organizing websites, and documentation and copyright issues associated with website design. Students will progress through the course, engaging in a variety of project-based assessments to evaluate their understanding. Syllabus
Required materials: This course is recommended for PC users. The computer must use the Windows XP, Windows 2000, or Windows NT 4 operating system.
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Game Design (one semester course)
This course will introduce students to the basic skills necessary for game design. They will study the various games in the industry and analyze their approach in terms design and development. The student will explore the processes and art of making game elements like story, levels, sound, user interfaces, and levels. This analysis will include an orientation to the gaming market and innovative techniques’ impact on it. Finally, the student will merge all these elements into a functional prototype showing their understanding of the game design process. Syllabus
Recommended for PC users- students will use the trial version of Macromedia Fusion to complete certain activities.
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